×3D Rough Toolpath3D Finish Toolpath

3D Rough Toolpath

3D Rough Toolpath Icon

Rough Machining is used when carving 3D parts to clear away excess material when the part is too deep for the finishing tool to cut in a single pass.

Clicking on this icon opens the toolpath form shown to the right; the functions available within this are described below.

Tool

Clicking the Select button opens the Tool Database allowing the selection of a tool for this operation. As with other toolpaths the Edit button allows the tool parameters to be changed for this specific toolpath.

Machining Limit Boundary

The machining limit boundary is the area in which we perform the Rough machining. There are several options:

Model Boundary The combined boundaries of all the components in this job are used. This is the area of the composite model which has components on it. Note: this is not the boundary of the selected models.

Material Boundary The boundary of the entire material block is used.

Selected Vector(s) Selected vectors are used as the machining boundary.

Selected Level The combined boundaries of all the components on the specified level. This is similar to Model Boundary, but only specific to the named level.

Boundary Offset

The center of the tool will go to the edge of the specified boundary. If you are machining a raised object, this often means that the tool won't fully machine down the edge. This field is used to specify an offset to the selected machining boundary to increase its size to allow the tool to go past the actual edge if needed.

Machining Allowance

The machining allowance is a virtual thickness which is added to the 3D model when the Roughing Toolpath is calculated. This ensures that the toolpath leaves some extra material on the roughed part.

This is beneficial for two main reasons, the first is that when roughing it tends to be done with relatively large tool and aggressive cuts and so is more prone (depending on the material) to chip, this skin helps to prevent the chipping affect the finished surface. The second reason is that most tools cut well when they are constantly removing material. Therefore leaving an allowance of material on ensures that there is always at least some material for the finishing toolpath to remove.

Z Level Strategy

Z Level Roughing essentially uses a series of 2D Pocket toolpaths which take into account the 3D model and hog-out the material around it within the specified boundary. There are two settings that must be chosen to define this type of toolpath. The first box lets you choose the main direction of the cuts in the toolpath; either Raster X which fills each pocket with a raster pattern mainly parallel to the X axis or Raster Y which fills each pocket with a raster pattern parallel to the Y axis.

The second setting is the choice of Profile, this controls whether each level has a profile cut around its boundary or not and if so whether it cuts before the raster or after it. First does the profile before the Raster on each level, Last does the profile cut after the raster and None eliminates the Profile cut leaving only the raster pattern. These choices depend a lot on the material and tooling being used. For example, more brittle material may benefit from the profile first option to reduce chipping.

3D Raster Strategy

The 3D Raster strategy is a 3D cut which passes over the whole model. This will leave a more even amount of material for the finish cut to remove but depending on the depth and style of the part it may take significantly longer to run. In shallower parts where the roughing is only taking one or two passes then this may be a better choice. For deeper parts then typically the Z Level rouging is a more efficient. There is only one option with this strategy is to define the main cutting direction. Raster X uses a raster pattern parallel to the X axis or Raster Y uses a raster pattern parallel to the Y axis.

Ramp Plunge Moves

The cutter can be ramped over a distance into the pocket instead of plunging vertically. This approach reduces heat build-up that damages the cutter and also reduces the load on the spindle and z axis bearings

Safe Z

The height above the job at which it is safe to move the cutter at rapid / max federate, this value can be changed by opening the Material Setup form.

Home Position

This is the position that the tool will travel to and from before and after machining, this dimension can be changed in the Material Setup form.

Vector Selection

This area of the toolpath page allows you to automatically select vectors to machine using the vector's properties or position. It is also the method by which you can create Toolpath Templates to re-use your toolpath settings on similar projects in the future. For more information, see the sections Vector Selector and Advanced Toolpath Templates

Name

The name of the toolpath can be entered or the default name can be used.